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Old Nov 02, 2008, 12:05 AM // 00:05   #1
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Default Such thing as an Effective Life Transfer build

So i have for some reason ended up playing with a ton of life transfer necros but they have all been failing miserably. both PvE and PvP. is there a good life transfer build? if so can some one show me
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Old Nov 02, 2008, 12:14 AM // 00:14   #2
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The blood line is fairly pathetic for general PvE and PvP use. Unless you run a high physical team with Order of Pain and Dark Fury, I wouldn't recommend looking too much into it (apart from Spoil Victor possibly).

Life Transfer is and always has been a weak elite. Even the buff it got back in August(?) wasn't enough to make it worthwhile. Degen is poor.
As for the other life steal or damage skills in blood, well they're mostly very weak or require suicide play.
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Old Nov 02, 2008, 01:02 AM // 01:02   #3
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There is a Life Transfer build that works very well in HB.
http://www.pvxwiki.com/wiki/Build:N/A_HB_Life_Capper
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Old Nov 02, 2008, 02:29 AM // 02:29   #4
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as xen said life transfer=degen=bad. degen is fairly bad only way its good is to use it as pressure so mass degen. bloodline is fairly bad, only good skiils are SV, against bosses, and/or order of pain and dark fury on physical teams.
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Old Nov 02, 2008, 03:14 AM // 03:14   #5
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Nothing too effective that i've found(moreso pre buff) Quick killing is the way to go and unless your running AoE dazed,burning,poison,deep wound and such,nothing is gonna be quick.

The best bet for making use of the blood line is probably a hybrid build.

SV-Reckless Haste-Mark Of Pain-Barbs-Rigor Mortis and such.You lose the AoE benefits of SS or Life Transfer but can at least make that up with MoP/Barbs/Rigor +weapon swap,and still make use of a decent elite in SV

12 Blood -8SR(optional rune) 10-Curses or something.Nothing solid just throwing ideas out
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Old Nov 02, 2008, 10:37 AM // 10:37   #6
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It's worth having a few blood skills unlocked on your char though.
Spoil Victor works wonders against Shiro when he uses Impossible Odds (a near instant kill). It's nice against many high health bosses where it's basically a passive 75-100 DPS depending on their attack speed.
Hell, you can use SV on Monks and they'll take damage when they heal their allies who have little health.
Against annoying creatures like Glint or Cyndr, Grenth's Balance may a better option (especially if you're in an incompetent PuG for Cyndr) and GB works well with the blood line. Run a high health set, cast Awaken the Blood, cast Demonic Flesh and spam Dark Pact and another sac skills and finally blood renewal and then GB - big armour ignoring damage that bypasses Cyndr's carapace and does huge damage against Glint.

Blood generally specialises in single target damage, which isn't too useful in PVE anyway. Even then, the damage it does is mediocre at best.
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Old Nov 12, 2008, 08:42 PM // 20:42   #7
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I run Life Transfer , Pain Inverter , Necrosis , Technobabble , Vampiric Swarm , Unholy Feast , Signet of Sorrow , Healing Breeze

I run the build pretty effectively in PvE and its my standard build (I keep Healing Breeze because I like having the regen over time... I also swap it out with rebirth sometimes or another skill... its basically my optional skill the first 5 rarely change for general PvE usage... as far as effective... yeah I would say so but obviously I'm wrong even though I get it to work well..
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Old Nov 12, 2008, 09:29 PM // 21:29   #8
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You'd be better off with a different elite and a different line. That may work, but other builds work better. Good luck with HM with that build.
Curses is a generally superior line to Blood. So's Death if run the right stuff.
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Old Nov 12, 2008, 09:31 PM // 21:31   #9
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Working and being effective are different are different. Anything works in PvE, but not everything is effective.

If you ran [[Spiteful [email protected]] over [[Life [email protected]], let's look at the numbers.

[Life [email protected]] would cause 16 armor ignoring (Not really, but you know what I mean) DPS per adjacent enemy.
[Spiteful [email protected]] would cause 33 armor ignoring damage for every skill/attack, per adjacent enemy. That means that if a foe attacks/uses a skill once every two seconds, they're out damaging Life Transfer.

Also, if [[Life [email protected]] were to last it's full 12 second duration (why the hell is your target living for 12 seconds?) it would deal a total of 192 damage.
To out damage that, your [[Spiteful [email protected]]ed target only has to attack/use a skill 6 times in it's 19 second duration.

[[Spiteful Spirit] has half the recharge and almost twice the duration. It costs 3 times the energy, but you're a necro so energy doesn't matter. It has twice the cast time, but for the damage difference, it's well worth it; also, use a 40/40 set.

Also, let's not forget that the curses line is generally better than the blood line. As such, you have better options for your other 4 skills (because 3 pve skills are always cool).
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Old Nov 12, 2008, 10:44 PM // 22:44   #10
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Speccing into the curses line will also allow a full use of [Mark of Pain] - one of the most damaging skills in the game.
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Old Nov 15, 2008, 12:42 AM // 00:42   #11
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Transfer's buff still didn't do it, or the rest of the Blood Magic line (barring SV, much <3), justice. Adding degen to adjacent targets is crap. Adjacent means they have to pretty much be humping each other's leg to get it on more than 1 or 2 mobs, and even then, I rarely come up against something that drops so much degen on me that I need that kind of regen to counteract it.

Maybe if you wanted to run a Blood Bonder you could find some use in Transfer, or for a few specialized PvP builds, but not much else.
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Old Nov 15, 2008, 01:36 AM // 01:36   #12
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Quote:
Originally Posted by Tyrael_Eveningsong View Post
Maybe if you wanted to run a Blood Bonder you could find some use in Transfer, or for a few specialized PvP builds, but not much else.
As in, [Blood Bond]?
Why would you ever want to run that - it's a poor healing spell and it's in a line with little use for such a thing. And it requires a second skill to counteract the malus attached.
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Old Nov 15, 2008, 10:09 AM // 10:09   #13
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Quote:
Originally Posted by Xenomortis View Post
As in, [Blood Bond]?
Why would you ever want to run that - it's a poor healing spell and it's in a line with little use for such a thing. And it requires a second skill to counteract the malus attached.
Because it has a recharge of 2 and can be used on the whole party? Permanent +6 reg for everyone is kind of useful and will save the monks a lot of mana.

Not saying that it's good (I wouldn't run it ...) but for certain situations I think it might not be completely useless.
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Old Nov 15, 2008, 01:09 PM // 13:09   #14
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[blood bond] is pretty pointless.You shouldn't punish your own health just to spam it on every party member. Really tbh it requires a proper orders build to make use of the low health-high regen you get,that permits using it on your party.

Bad in most other cases
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Old Nov 15, 2008, 03:13 PM // 15:13   #15
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Blood Bond is a pretty horrible skill.

Life Transfer is a pretty weak skill. The regen is highly uncomparable to that of a Ranger alt-tabbing, or using Incendiary or even Ether Nightmare.
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